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Re: Eternal X v1.1 beta 4 | ||
Posted By: whocares | Date: 9/11/13 1:23 p.m. | |
In Response To: Eternal X v1.1 beta 4 (Forrest of B.org) : The landscape textures are now taller, to accommodate the increased vertical viewing angle Aleph One's new Shader renderer. The landscapes didn’t work right in software rendering because of the stunted height (smearing looking up/down)... and I gave up on using OpenGL with Eternal due to the incredibly jerky performance on my machine, so taller landscapes might solve a headache. It’s 2013, and Aleph One still doesn’t do textures larger than 128x128 in SW, like od28-6... just sayin’. Awesome/difficult scenario, though.
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Replies: |
Eternal X v1.1 beta 4 | Forrest of B.org | 9/9/13 11:05 p.m. | |
Re: Eternal X v1.1 beta 4 | whocares | 9/11/13 1:23 p.m. | |
Re: Eternal X v1.1 beta 4 | whocares | 9/18/13 2:45 p.m. | |
Re: Eternal X v1.1 beta 4 | Forrest of B.org | 9/19/13 8:02 p.m. | |
Re: Eternal X v1.1 beta 4 | whocares | 9/26/13 3:44 p.m. | |
Re: Eternal X v1.1 beta 4 | Forrest of B.org | 10/8/13 9:30 p.m. | |
Re: Eternal X v1.1 beta 4 | whocares | 10/10/13 2:08 p.m. |
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