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Re: Making taller landscapes | ||
Posted By: Forrest of B.org | Date: 8/28/13 11:13 a.m. | |
In Response To: Re: Making taller landscapes (treellama) : I don't understand landscape rendering well myself. I remember trying to make
I just tried creating a 2048x2048 version of the basic starscape with a 128x128 square grid on it and red lines marking the edge of the previous 2048x540px version of the landscape, and setting my ogl_asprat_exp to 0. It looks like it works perfectly in both Classic and Shader renderers: Classic:
Shader:
One thing I realized in working on this is that all versions of Eternal thus far have had textures that were not 2:1 aspect ratio (they were 2048:540 ≈ 3.79:1), but nevertheless had ogl_asprat_exp set to 1. I'm surprised the distortion that should be consequent to that is not more visible, especially considering the number of perfectly circular objects that are in my skies.
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Replies: |
Making taller landscapes | Forrest of B.org | 8/27/13 4:41 p.m. | |
Re: Making taller landscapes | treellama | 8/28/13 3:32 a.m. | |
Re: Making taller landscapes | Forrest of B.org | 8/28/13 11:13 a.m. | |
Re: Making taller landscapes | treellama | 8/28/13 11:31 a.m. |
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