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Making taller landscapes
Posted By: Forrest of B.orgDate: 8/27/13 4:41 p.m.

So I'm noticing in the newer versions of Aleph One (I've been out of it dealing with real life for a while) the vertical view is enlarged, and rather than smear the edge of the landscape texture, it displays a reflected version of it. This is a clever trick and looks fine for landscapes that end in a cloudy sky or something, but in Eternal I've got a number of landscapes that have a round object intersecting the top of the landscape texture, which makes the reflection there very obvious.

Can I simply make taller landscape textures and adjust the vert_exp or ogl_asprat_exp value or something in my MML to compensate? If so, how tall should I make the textures and what values do I need to put in the MML there to completely fill the new field of view? (And is there some absurd maximum I could preemptively enlarge them to in case the field of view increases again in the future?)

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Replies:

Making taller landscapesForrest of B.org 8/27/13 4:41 p.m.
     Re: Making taller landscapestreellama 8/28/13 3:32 a.m.
           Re: Making taller landscapesForrest of B.org 8/28/13 11:13 a.m.
                 Re: Making taller landscapestreellama 8/28/13 11:31 a.m.

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