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Re: Update on the Vidmaster Challenge youtube chan | ||
Posted By: Hopper | Date: 8/17/13 12:18 p.m. | |
In Response To: Re: Update on the Vidmaster Challenge youtube chan (PerseusSpartacus) : : So that's why d26 displays a message about "fixing errors" on
: I guess you changed the colors to look more like Pfhorte instead of Forge. Just for that screenshot, I figured it'd be appropriate. ;) : too large to fit on my screen After setting whatever you can see, click on the Background Color widget (and cancel out of the dialog) so it's selected. Then Shift+Tab to move focus to the off-screen OK button, and press Enter. That might let you get some use out of the window. : Quick question: does that keep the Glue and Superglue and all that good stuff? If so, that'd be absolutely awesome. Kinda. For instance, you can inspect all the glue setup in Pfhoraphobia that we were just discussing. However, if you edit the map in Weland, I doubt it'd keep all of the M1 behaviors. (Note that I don't know enough about Weland to say for sure what would happen.) We had to invent some "act like M1" flags that Weland wouldn't know about. For example, Glue in an M1 map behaves differently than Glue in an M2 map, because mapmakers reused those polygon types in conjunction with Lua for implementing special Aleph One net maps. We had to avoid breaking those maps when we restored the original Marathon behavior.
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