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Re: Beta 2 test: U 4 E R
Posted By: GodotDate: 7/24/13 10:26 a.m.

In Response To: Re: Beta 2 test: U 4 E R (PerseusSpartacus)

: : Now this level holds a mystery. And no, it's not the secret hidden cache
: of

: I have encountered my own version of the 'disappearing Deimos' problem: my
: first map for Marathon: Grendel, titled ' On a Silver Horse ', has a
: segment where you look out at a Pfhor ship (a screenshot of this can be
: found here ). Unfortunately, if you move to certain places, it seemingly
: disappears, leaving you wondering 'where the heck did it go?' Good to know
: this is a feature of Marathon in general and not just some rare occurrence
: that results from a particular polygon layout or something of that nature.

Hmm... my reference to the disappearing Deimos is the fact that in one window it's not there and in another (close by) it is. It is the result of a simple mistake of not creating a view for it.

The one I think you are describing is the one in the room with the 3X recharger. In part of the window Deimos is partially obscured. It's the result of a problem with a polygon. Fixing it wouldn't be... 'canon'. ;)

So this is not "a feature of Marathon in general". Just poor attention to detail.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Beta 2 test: U 4 E RGodot 7/24/13 6:56 a.m.
     Re: Beta 2 test: U 4 E RPerseusSpartacus 7/24/13 9:45 a.m.
           Re: Beta 2 test: U 4 E RGodot 7/24/13 10:26 a.m.
     Re: Beta 2 test: U 4 E RPerseusSpartacus 7/24/13 12:31 p.m.
           Re: Beta 2 test: U 4 E RPerseusSpartacus 7/25/13 6:03 p.m.

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Pre-2004 Posts

 

 

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