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Re: Beta 2 test: U 4 E R | ||
Posted By: Godot | Date: 7/24/13 10:26 a.m. | |
In Response To: Re: Beta 2 test: U 4 E R (PerseusSpartacus) : : Now this level holds a mystery. And no, it's not the secret hidden cache
: I have encountered my own version of the 'disappearing Deimos' problem: my
Hmm... my reference to the disappearing Deimos is the fact that in one window it's not there and in another (close by) it is. It is the result of a simple mistake of not creating a view for it. The one I think you are describing is the one in the room with the 3X recharger. In part of the window Deimos is partially obscured. It's the result of a problem with a polygon. Fixing it wouldn't be... 'canon'. ;) So this is not "a feature of Marathon in general". Just poor attention to detail. Cheers
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Replies: |
Beta 2 test: U 4 E R | Godot | 7/24/13 6:56 a.m. | |
Re: Beta 2 test: U 4 E R | PerseusSpartacus | 7/24/13 9:45 a.m. | |
Re: Beta 2 test: U 4 E R | Godot | 7/24/13 10:26 a.m. | |
Re: Beta 2 test: U 4 E R | PerseusSpartacus | 7/24/13 12:31 p.m. | |
Re: Beta 2 test: U 4 E R | PerseusSpartacus | 7/25/13 6:03 p.m. |
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