/-/S'pht-Translator-Active/-/


Re: Beta 2 test: Colony Ship
Posted By: GodotDate: 7/17/13 3:40 a.m.

In Response To: Beta 2 test: Colony Ship (Godot)

: I am going to have to play this some more before I can make my mind up that
: this is playing like the original. There are some issues but I need to see
: if they are simply random occurrences. Testing this level is a real pain
: for obvious reasons. ;)

The issues I was seeing were just random differences. This level plays very much like the original, right down to the cascading room before the seven pillars. The surprise attack never worked right in M1A1.

If you've only played M1A1 you will find areas like the opening room on this level quite different. In M1A1, if you fire a shot in this room, the Pfhor outside will come rushing in. Easy pickings as they line up, conga style, in the narrow corridor trying to get in. In the original game (and beta) they don't falll for that spazeroid trick. No sir.

All down to the glue folks... the glue... ***sniff***

Cheers
Hamish

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Beta 2 test: Colony ShipGodot 7/16/13 12:21 a.m.
     Re: Beta 2 test: Colony ShipPerseusSpartacus 7/16/13 10:44 a.m.
           Re: Beta 2 test: Colony ShipPresident People 7/16/13 2:41 p.m.
     Re: Beta 2 test: Colony ShipGodot 7/17/13 3:40 a.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.