|Beta test: Arrival|
|Posted By: Godot||Date: 7/8/13 6:26 a.m.|
One word: Awesome.
Key features to watch for when comparing with original.
1. Randomness of opening attack scene. Five monster placements but not all of them are filled at every start. Try it and spot the slight differences. In M1A1 everyone was filled every time.
2. Monsters can see through windows. Head straight to Observation Deck 221 and look out the window. Oops... in coming. Glue triggers are working nicely. :)
3. Compliers in the maze are engrossed in their work. The compilers at the terminals and save game buffers won't attack you until you are right up behind them or you shoot at them from a distance. Boy that was tough to get right in M1A1. Works perfectly now.
One downer. I'm not digging the sounds when setting up preferences or quitting the game. Every time I quit it sounds like I'm going to get whacked on the head. ;)
|Beta test: Arrival||Godot||7/8/13 6:26 a.m.|
|Re: Beta test: Arrival||President People||7/8/13 12:20 p.m.|
|Re: Beta test: Arrival||PerseusSpartacus||7/8/13 12:49 p.m.|
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