: Now I understand. So then the objective is simple: the M1A1 team needs to
: find a middle ground - making Hunters weak to Fusion without having them
: play their Hard Death sequence. The means to achieving this objective,
: however, are not so obvious. Sure, you could use a .lua script or
: whatever, but that allows people to get rid of that feature with ease -
: what you really want is something hard-wired into M1A1, something people
: can't just get rid of with ease. Then again, that may complicate matters
: with scenario-makers (not there are many of them anyways, just saying),
: who may want to do something a little different with the physics models
: for their maps.
Based on what treellama said (about how Hunters were not weak to Fusion in the original), you can forget all this. The only thing that really needs tweaking is the Bobs; if we just halved their health, we could get rid of all the weaknesses, allowing them to keep their Soft Death sequence.