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Re: FUUUUUUUUU | ||
Posted By: Mark Levin | Date: 5/6/13 9:06 a.m. | |
In Response To: Re: FUUUUUUUUU (ukimalefu) : Uhm... I think it was a MP41 magazine. But other things make the game crash
Hmm. There is a patch in review right now that fixes a number of inventory issues; this may be one of them as I haven't been able to reproduce it. : Oh, and one more thing I had a browser open at the same time, so less RAM
: I have an old Mac mini: OS X 10.6.8, Core 2 Duo 2.0 Ghz, 2 GB RAM, GMA 950. : Still, I'm enjoy the game. The game is capped at 30fps, since that's what the original gameplay code runs at. I did try allowing it to run at 60, but the player and camera movement became so unnaturally smooth that it actually made me uncomfortable to play it and I didn't want a repeat of what happened with Marathon for Xbox. That said, the GMA 950 is really not that good a chip, especially if you've enlarged the world view to maximum size. There's more going on in the graphics than appears at first glance- there are several passes involved in the screen flash and teleporter effects.
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Replies: |
FUUUUUUUUU | ukimalefu | 5/6/13 6:44 a.m. | |
Re: FUUUUUUUUU | Mark Levin | 5/6/13 7:05 a.m. | |
Re: FUUUUUUUUU | ukimalefu | 5/6/13 8:29 a.m. | |
Re: FUUUUUUUUU | Mark Levin | 5/6/13 9:06 a.m. | |
Re: FUUUUUUUUU | ukimalefu | 5/6/13 10:50 a.m. | |
Re: FUUUUUUUUU *LINK* | Narcogen | 5/24/13 12:39 a.m. | |
Re: FUUUUUUUUU | Bo Lindbergh | 5/6/13 7:46 p.m. | |
Re: FUUUUUUUUU | Mark Levin | 5/6/13 8:35 p.m. | |
Re: FUUUUUUUUU | Bo Lindbergh | 5/7/13 4:42 a.m. | |
Re: FUUUUUUUUU | Mark Levin | 5/7/13 8:50 a.m. | |
Re: FUUUUUUUUU | Bo Lindbergh | 5/7/13 10:05 a.m. |
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