: Fog color is set on a level-by-level basis, using MML embedded in the map.
: Look at the M1A1 map for examples: split the map using Atque, and check
: out the Resources/TEXT folder. The "0128.txt" file has the main
: MML, and the fog is set in the included separate files. (You don't have to
: break it up like the M1A1 folks did, you can directly add the fog code
: inside the main script.)
Actually, I'm starting to figure it out. That MML guide that comes with Aleph One is rather useful. Thanks, anyways.
Cheers,
Perseus