: By bringing those superficial elements in line with modern gaming, it's
: easier to look past its heritage and judge Marathon by modern standards,
: to see what still works in its game design: the atmosphere, the pacing,
: the over-the-top weapons and physics. I hope Aleph One's eye candy entices
: a future game designer to check out Marathon long enough to learn its
: lessons, and carry them into the next generation of games. Meaningful
: immortality isn't about stasis, it's about leaving a legacy.
Yeah, I've personally liked the upgrades that A1 has implemented in the past. I just wasn't a fan of the XBLA weapons and units. They seemed to have less personality somehow, but maybe they were just too much of a change for me. Glad that's optional.