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Re: Marathon A1 Changes?
Posted By: GodotDate: 6/15/12 2:51 p.m.

In Response To: Marathon A1 Changes? (Queen_Ultima)

: Hi :D (Semi-rant incoming, sorry.)

: I just recently (like last week) got back into Marathon, haven't played it
: since 2008, and am of course loving it. Buut, I have noticed some odd
: changes to Aleph One since I last played.

: Was the Pathways' introduction to Marathon (M1A1) cut because of it being
: "non-canon"? (I know it was introduced by fans but I thought it
: was well received). And the "fullscreen" option (not being
: letterboxed, health/ammo now part of the play window) is awesome but
: disorientating when I started her up.

: I know I'm probably -really- late to these changes, but they're awesome, and
: it's awesome the Story Forum is still around. That is all... *Bakes
: cookies*

Hey welcome back.

Yes the PID intro was removed from the current iteration of M1A1. I believe the general view was that it was confusing to new players and was as you say "non-canon". You can blame (or thank) myself and Bruce Morrison (aka Hippieman) for this. We went through M1A1 with a fine tooth comb bringing it back to as close as possible to the original game. Any coding changes were done by Gregory Smith (aka treellama) and Jeremiah Morris (Hopper).

You can switch off the "fullscreen" option in the preferences. Indeed, you can switch off most of the eye candy and get the original M1A1 interface look and feel if you want.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Marathon A1 Changes?Queen_Ultima 6/15/12 2:01 p.m.
     Re: Marathon A1 Changes?Godot 6/15/12 2:51 p.m.
           Re: Marathon A1 Changes?Jabberwok 6/16/12 10:55 p.m.
                 Re: Marathon A1 Changes?Hopper 6/17/12 3:34 p.m.
                       Re: Marathon A1 Changes?Jabberwok 6/18/12 6:17 a.m.
                             Re: Marathon A1 Changes?Hopper 6/18/12 2:57 p.m.
                 Re: Marathon A1 Changes?Godot 6/18/12 9:33 a.m.

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Pre-2004 Posts

 

 

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