Re: PiD inspector update
Posted By: EarthtopusDate: 3/25/12 10:27 a.m.

In Response To: PiD inspector update *LINK* (Hopper)

This thing is amazing.

A question: The game obviously keeps track of time to the second; is this not stored with the hours and minutes? It would make it easier to gauge speedruns; I've been kludging it with a stopwatch after each save to see how long time is to the next minute.

This is by no means a necessity and takes nothing away from the delightful truth of the first paragraph.

Interesting to see what's spawned behind me too...


: The "custom map" feature I mentioned before is now live. When
: inspecting a save file, the level name is a hyperlink to the level map
: with up-to-date item and monster lists. From there, you can navigate to
: the other levels and see what's been cleared out.

: Coming soon-ish: which doors are open, and which parts of the level are
: recorded on your map.

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Pre-2004 Posts


PiD inspector update *LINK*Hopper 3/25/12 8:40 a.m.
     Re: PiD inspector updateEarthtopus 3/25/12 10:27 a.m.
           Re: PiD inspector updateHopper 3/25/12 1:28 p.m.
                 Much obliged! *NM*Earthtopus 3/25/12 9:46 p.m.

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Pre-2004 Posts



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