Highlights:
* The lower frame uses tabs and grids for better use of the space.
* Next to the Levels tab in the top-right, you can switch between standard and "light" (traditional print-style) layouts. The light version has details about item locations, and the inventory lists of the dead, which are temporarily absent from the full version.
On my to-do list:
* Add special cases for the unusual monsters and items. WYS stuff is on the Locations tab for now.
* Parse the player inventory, so I can include that on the starting map.
* Track down where point totals are stored, and which doors are initially open.
* Do something about that suspiciously empty space to the right of the map...