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Re: Vidmaster Challenge videos
Posted By: HopperDate: 12/19/11 5:06 p.m.

In Response To: Re: Vidmaster Challenge videos (Quantum)

: Would this allow films by those spazeroids who use pattern buffers? I'm
: assuming the issues might be similar, although I have no idea how the
: mechanics of loading a saved file differ from loading a level initially.

Short answer: No. Multi-level film playback is simply a matter of restoring what already worked in the original games -- this would be a brand new feature that would take a lot of effort.

To keep track of everything that's going on in a level when you save, the saved-game file basically writes the entire current level out to disk, and loads it all back in when you continue. The film format, on the other hand, just includes a little information about the players and the game, and relies on everything playing out from the map's initial state.

To record from a saved-game, you'd need a new film format, which could capture all that saved-game info so it could be loaded back before the replay starts, along with the code to support it, figure out which type of film you have (original vs. saved-game-style), etc.

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Pre-2004 Posts

Replies:

Vidmaster Challenge videosGodot 12/16/11 8:15 a.m.
     Re: Vidmaster Challenge videosDocument 12/16/11 6:45 p.m.
           Re: Vidmaster Challenge videosGodot 12/16/11 11:14 p.m.
                 Re: Vidmaster Challenge videosMrM12LRV 12/17/11 5:35 a.m.
                       Re: Vidmaster Challenge videosDocument 12/17/11 7:57 p.m.
                       Re: Vidmaster Challenge videosHopper 12/19/11 11:03 a.m.
                             Re: Vidmaster Challenge videosGodot 12/19/11 12:37 p.m.
                                   that's going on my desktop :) *NM*Hopper 12/19/11 5:10 p.m.
                             Re: Vidmaster Challenge videosQuantum 12/19/11 3:05 p.m.
                                   Re: Vidmaster Challenge videosHopper 12/19/11 5:06 p.m.

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Pre-2004 Posts

 

 

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