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Re: Accessing inaccessible areas
Posted By: JabberwokDate: 6/21/11 5:36 p.m.

In Response To: Accessing inaccessible areas *LINK* (treellama)

I did not know this existed, this makes me very happy. Now I don't have to worry about the texture set if I fire up the old computer to use Forge.

: I note in the discussion about the secret room in Fatum Iustum Stoltorum,
: someone even went to all the trouble to split and remerge a map.

: An easier way is to bring up the Lua console, and type in:
: Players[0]:teleport(x)

: Replace x with the number of the polygon you want to teleport to.

: The Lua console is disabled by default, but you can turn it on by enabling
: any solo Lua script--for instance, Visual Mode.lua, which as it happens
: also provides an easy way to teleport to any polygon in a level.

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Replies:

Accessing inaccessible areas *LINK*treellama 6/20/11 6:57 a.m.
     Re: Accessing inaccessible areaspoenadare 6/20/11 7:09 a.m.
     Re: Accessing inaccessible areasJabberwok 6/21/11 5:36 p.m.

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