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Re: PiD the Roguelike
Posted By: HananakajimaDate: 12/29/10 7:24 a.m.

In Response To: Re: PiD the Roguelike *LINK* (Godot)

: Check 'Russ Taylor's Pathways point totals' document which is available from
: the PID page. See the Fan Created section. Note Ron Hunsinger's correct to
: Taylor's list.

: You can compile your own list from the PID page since documented as part of
: each level are the items to find and the monsters to kill.

: Cheers
: Hamish

Again severely usefull! Now i just need to code the damn thing :-) or allmost. Which leads me to the next point of discourse, what features would be integral to the PiD experience?

These are of the top of my head, just things i remember from 15 years back when i played the game.

-Its timed, the god awakes at some point, and you have to blow him up before that.

-Talking to the dead, a clear must have!!

- I CLEARLY remember the slowness of the player character, and the joy of a succesful dodge, and the frustration of an unsuccesful, this will be necessary as well. im still working on how to do it design wise though, RL's are not FPS's so that will be a fun challenge.

Thats all i got of the top of my brain. I guess i could just play the game and find out the rest of the integral features for myself, but what i really want to do is to code it, so any help is greatly appreciated and will speed up everything.

Allso, any map/level features i should know about? i want as much faithfullness to the original as the RL form allows, and i am thinking i would like to have the pyramid be randomly generated, seeing as it is, after all, a RL, but any level specific puzzles or things like that would need to be integrated into that procedural process, the earlier i know about them, the earlier i can start to design solutions apt for a RL.

hope i make sense.

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Pre-2004 Posts

Replies:

PiD the RoguelikeHananakajima 12/29/10 1:23 a.m.
     Re: PiD the RoguelikeGodot 12/29/10 4:27 a.m.
           Re: PiD the RoguelikeHananakajima 12/29/10 5:14 a.m.
                 Re: PiD the Roguelike *LINK*Godot 12/29/10 6:54 a.m.
                       Re: PiD the RoguelikeHananakajima 12/29/10 7:24 a.m.
                             Re: PiD the RoguelikeHananakajima 12/29/10 7:30 a.m.
                                   Re: PiD the RoguelikeLawstiker 12/29/10 6:05 p.m.
                                         Re: PiD the RoguelikeForrest of B.org 12/29/10 8:59 p.m.
                                               Re: PiD the RoguelikeLawstiker 12/30/10 12:16 p.m.
           Re: PiD the RoguelikeLawstiker 12/29/10 9:02 p.m.
                 Re: PiD the RoguelikeHananakajima 12/30/10 1:09 a.m.
                       Re: PiD the RoguelikeLawstiker 12/30/10 12:14 p.m.

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Pre-2004 Posts

 

 

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