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Re: question about goal polygons
Posted By: John DentonDate: 10/4/10 2:32 p.m.

In Response To: Re: question about goal polygons (treellama)

: Monsters activate on their closest goal, IIRC. You can control monsters
: spawning by using Lua scripting, but you will have to be very clever to
: make them go where you want them to. Off hand, I can't think of a way.

Yeah, I've never really used the scripting too much, so I may have to look into that. I don't remember whether the goals are all generic, or can be tied to specific spawn points. What I was hoping is that there might be a way to build longer paths using a series of goals, but I have no idea whether that's possible.

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Replies:

question about goal polygonsJohn Denton 10/3/10 10:57 p.m.
     Re: question about goal polygons *LINK*Godot 10/4/10 2:38 a.m.
           Re: question about goal polygonstreellama 10/4/10 4:21 a.m.
                 Re: question about goal polygonsJohn Denton 10/4/10 2:32 p.m.
           that helps a lot, actually. thanks *NM*John Denton 10/4/10 2:27 p.m.

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