: Monsters activate on their closest goal, IIRC. You can control monsters
: spawning by using Lua scripting, but you will have to be very clever to
: make them go where you want them to. Off hand, I can't think of a way.
Yeah, I've never really used the scripting too much, so I may have to look into that. I don't remember whether the goals are all generic, or can be tied to specific spawn points. What I was hoping is that there might be a way to build longer paths using a series of goals, but I have no idea whether that's possible.