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Re: question about goal polygons | ||
Posted By: treellama | Date: 10/4/10 4:21 a.m. | |
In Response To: Re: question about goal polygons *LINK* (Godot) Monsters activate on their closest goal, IIRC. You can control monsters spawning by using Lua scripting, but you will have to be very clever to make them go where you want them to. Off hand, I can't think of a way.
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Replies: |
question about goal polygons | John Denton | 10/3/10 10:57 p.m. | |
Re: question about goal polygons *LINK* | Godot | 10/4/10 2:38 a.m. | |
Re: question about goal polygons | treellama | 10/4/10 4:21 a.m. | |
Re: question about goal polygons | John Denton | 10/4/10 2:32 p.m. | |
that helps a lot, actually. thanks *NM* | John Denton | 10/4/10 2:27 p.m. |
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