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Re: Problem with "Dread Not" in Eternal.
Posted By: Forrest of B.orgDate: 3/27/08 8:01 a.m.

In Response To: Problem with "Dread Not" in Eternal. (Fire Angel)

: I think I found a problem in the level "Dread Not" in Eternal;
: namely, that the terminal text that sets your objectives er, doesn't; set
: your objectives I mean.

: The terminal I found at the start says you have to set the self-destruct but
: doesn't mention that you have some circuits to destroy. If I hadn't
: remembered from a previous test version I might have been stuck in that
: loop for a very long time; as it was I went around it twice, thinking I
: was doing it too slowly. Then a memory of the previous version of that
: level brought the circuits back to mind and I started looking for them.

: Are the developers reading this forum? I assume so, and I'll look for a
: Readme file if not.

Yes, I'm here. The instructions to smash those circuits are on the failure branch of that chapter - "Run, Coward!" tells you there's something to destroy back near where you were on "Dread Not", and oh, if only we had known to smash it when we were there the first time, all this would have been avoided...

Lucky you, you get to go back and do it again for the first time, and this time you know to smash those circuits.

I admit this is the trickiest of all the branch levels, but only in that it requires you to be paying close attention to the story beyond just this level. It's a different kind of challenge; not a battle or a traditional puzzle but a... how do you call it... "pay attention, there will be a quiz later". :-)

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Replies:

Problem with "Dread Not" in Eternal.Fire Angel 3/27/08 12:40 a.m.
     Re: Problem with "Dread Not" in Eternal.Forrest of B.org 3/27/08 8:01 a.m.
           Re: Problem with "Dread Not" in Eternal.Xap 3/27/08 12:05 p.m.

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Pre-2004 Posts

 

 

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