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Re: More Eternal Comments... (Weapons)
Posted By: LukeDate: 3/14/08 10:56 a.m.

In Response To: Re: More Eternal Comments... (Weapons) (Forrest of B.org)

Actually, changing the crosshairs for every weapon should be trivial, if you're willing to do a bit of grunt work with the weapon sprites.

Well, and also if people are willing to turn off Aleph's built-in crosshairs. That is, basically, just add the crosshairs to the weapons, floating in midair sort of a thing. I remember an old Marathon 1 shapes patch that did that quite well, you might use that for reference; it even had a rangefinder for the grenades that worked quite accurately.

That also allows you to have no crosshairs for the weapons for which it wouldn't makes senes, though a heads up, depeinding on the physics, you may need to do a bit of tweaking (to the physics, or the shapes) to make the shot appear to 'fly through' the crosshairs, rather than beside, above, or below them.

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Replies:

More Eternal Comments... (Weapons)rampancy 3/14/08 6:00 a.m.
     Re: More Eternal Comments... (Weapons)Forrest of B.org 3/14/08 8:34 a.m.
           Re: More Eternal Comments... (Weapons)treellama 3/14/08 9:38 a.m.
           Re: More Eternal Comments... (Weapons)Luke 3/14/08 10:56 a.m.
                 Re: More Eternal Comments... (Weapons)rampancy 3/14/08 7:14 p.m.
           Re: More Eternal Comments... (Weapons)rampancy 3/14/08 7:10 p.m.
                 Re: More Eternal Comments... (Weapons)Luke 3/15/08 10:06 a.m.

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