: I get to a save Terminal in a Flooded Room with an Oxygen Recharger right
: next to it. Behind me is a wall with a door which opens up into a small
: room with a Green Shield charger on the right side of the room. Left of
: this area are some steps which come out of the water in which the path
: leads right to another room with a Terminal. But both sides of the
: Terminal are all blurry and messed up. Even part of the floor reaching to
: the terminal is blurry and out of shape. Like all the textures are messed
: up. Therefore i can not reach that terminal maybe for my next instructions
: (if there are any on that Terminal). It looks like there is a path leading
: right from that Terminal but i cant really tell since that area is so
: messed up. I hope this bug can be fixed since i want to beat this lvl.
Hmm this is peculiar...
You're not supposed to be able to walk past that point yet, because there is a force-field in the way. (The objective of the mission is to lower that force-field and get to that terminal and what's down that hall from it). This force-field is created (engine-wise) by having the polygons of that doorway filled with fast-moving water; that is what knocks you back. It sounds like the blurrying effect is also happening because of the water (this trick is basically taking advantage of the less-than-realistic way Marathon / Aleph One handles liquids). However, I don't see any blurring, and I haven't heard from anyone else seeing it either.
What graphics settings are you using, OpenGL or software? Gregory, do you know of what circumstances would result in surfaces within a media-filled polygon, being viewed from a non-media-filled polygon, would smear like that? I know this trick has been used in some very old Marathon scenarios before and I don't recall it smearing there, so I wonder if this is a new glitch introduced somewhere in the development of Aleph...