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Re: chapter 5 terminal needing editing | ||
Posted By: patrick | Date: 12/27/07 8:08 a.m. | |
In Response To: Re: chapter 5 terminal needing editing (Forrest of B.org) What is it that you dislike about that texture set? I actually found it one of my favorites; Pfhor and Human being the best, this one being nice when used right, and the Jjaro ("Drinniol") and S'pht sets looking the worst. I would have to go through the levels again to say anything concrete here. I think it ultimately is more a matter of taste on the 'sphere-side' levels--i.e. 'where there is blue, there is too much of one shade of blue.' I believe my complaint has more to do with the texturing in chapter five rather than the forerunner textures themselves. Most especially, as you note, on the ship levels. I'm hesitant to use the Jjaro texture set on these levels - though these textures are also Jjaro textures, they are supposed to be from a much earlier era in Jjaro history, and I call them "Forerunner" textures as they were modelled somewhat after Halo's Forerunner environments. But you know, the Jjaro texture set is the least-used in the entire scenario (each chapter has one Pfhor, one Human, and one Forerunner level, plus seven levels in its particular texture set; except Chapter 4, which has four Pfhor levels). So maybe giving the two ship levels in Chapter 5 an overhaul might be a good idea after all. Ultimately I feel that historical accuracy must be made contingent to mere appearances. The jjaro set looks much better star-side than the forerunner set, so I think your time would not be wasted overhauling the two relevant levels.
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