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Re: chapter 5 terminal needing editing | ||
Posted By: Forrest of B.org | Date: 12/25/07 2:46 p.m. | |
In Response To: Re: chapter 5 terminal needing editing (patrick) : Notes: 1) It's entirely possible for the player to take the final plunge
: Would it not be better if this were made less likely--say via a second door
Indeed that was a concern of mine in earlier versions of this map, where players could jump straight into the pit on accident when running into that final room; hence why I raised the walls on that side. Perhaps have the poly which triggers the final terminal to lower ALSO trigger the walls to lower to their present heights; but before that, have them all at the height of the higher point. I think it'd be a nice visual effect to see those walls lower down symetrically like that, too. : 2) The level consists exclusively of an elaborate jumping puzzle/maze. : While I consider this to be an intrinsically flawed design decision, the
: An odd artifact or lamp along the path would not be unwelcome either; it is
Retexturing that level at this point would be a major, major hassle, as it's almost impossible to work on that map in Forge. I might be able to wrangle Adam (its creator) into trying some revisions, since he might have an easier time at it than I would... but I doubt there'll be much hope of that. However, adding some scenery objects would be a good idea that could spruce it up quite a bit. If I could, I'd have the poorly-maintained paths appear to have once been a long wooden stairway with bridges over the gaps, which has since fallen into disrepair. the wood rotting away and the bridges hanging there unusable; but that's not really doable in Marathon. Honestly there's not really a good story excuse for having such a tedious stairway up to this mount point anyway, other than perhaps that it wasn't meant to be walked to in the first place, and the paths are just there for recreational hiking or something. (The entire interior of the Sphere is meant to be something of a giant park).
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