/-/S'pht-Translator-Active/-/ |
Re: chapter 5 terminal needing editing | ||
Posted By: patrick | Date: 12/24/07 7:08 a.m. | |
In Response To: Re: chapter 5 terminal needing editing (patrick) Where Giants Have Fallen, poly 759, quote- -and what with the syncronicity we've come across already, I wouldn't be surprised at all if somehow you wound up inside this ancient tomb. Notes: 1) It's entirely possible for the player to take the final plunge without stopping to plug in the chip, enter the control room, read the final terminal mentioned in the previous level, etc. Would it not be better if this were made less likely--say via a second door onto the abyss that is opened by a switch within the room with the final terminal? This would not hamper those speeding through the map by more than a few additional seconds, and it would further ensure that most players shuffle past the final sights they are supposed to see before taking their leave. 2) The level consists exclusively of an elaborate jumping puzzle/maze. While I consider this to be an intrinsically flawed design decision, the experience is exacerbated by the texturing--specifically, I find that the uniformity of the muted brown obscures the underlying geometry too much, making it harder to see how one should proceed in places. I feel that brighter coloring and more differentiation between horizontal and vertical surfaces would be a marked improvement. An odd artifact or lamp along the path would not be unwelcome either; it is ultimately supposed to be a path the player is following here--however unmaintained it is intended to appear.
|
|
Replies: |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |