|Common elements: Serendipitous Teleportations *SP|
|Posted By: TimBranin||Date: 11/7/07 1:26 p.m.|
I've just played through Marathon: Durandal for 360, and I realized something on the level "requiem for a cyborg. It seems to be a common plot device among Bungie games to have main characters teleported into an enemy stronghold by a character of questionable loyalty. The end result is usually a turning point in the story.
Cases in point.
Marathon 2: Durandal: Thoth teleports you into the refueling ship, Hfarl bringing about great panic, and ultimately allowing the ship to be captured by Robert Blake and his men.
Myth 2: Soulblighter: The Deciever teleports the Legion derectly into Soulblighters camp. Ultimately this results in SB being weakened when the Deciever steals on of his crows, allowing for his eventual defeat at the end of the game
Halo 2 (hey, did you also notice that these are all second installments?): Gravemind Teleports you into the covenant city, High Charity, chaos ensues
|Common elements: Serendipitous Teleportations *SP||TimBranin||11/7/07 1:26 p.m.|
|Re: Common elements: Serendipitous Teleportations||Callie21V||11/7/07 6:50 p.m.|
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