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Re: MPiD Beta (speed and sprites) | ||
Posted By: Document | Date: 10/16/07 4:46 p.m. | |
In Response To: MPiD Beta (NICK HOAD) : Levels seem really short. This is simply a fact of PiD levels, if you move at
Does that mean M:PiD's player speed is currently faster than PID's? Will it be slow in the final version? : New high-res textures, weapons and sprites by DeepThought Is he also planning to make low-res sprites for when monsters are walking away from the player? Currently they sometimes appear to be walking backwards, which looks kind of weird. Is there a way to prevent that with scripting?
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Replies: |
MPiD Beta | NICK HOAD | 8/11/07 2:38 p.m. | |
ogod yes *NM* | thermoplyae | 8/11/07 4:28 p.m. | |
Re: MPiD Beta | Document | 8/11/07 8:19 p.m. | |
Re: MPiD Beta | thermoplyae | 8/11/07 10:54 p.m. | |
Re: MPiD Beta | Document | 10/16/07 4:42 p.m. | |
Windows instructions | Andrew Nagy | 8/12/07 1:33 p.m. | |
Re: Windows instructions | NICK HOAD | 8/12/07 2:48 p.m. | |
Re: MPiD Beta (speed and sprites) | Document | 10/16/07 4:46 p.m. | |
Re: MPiD Beta (speed and sprites) | Document | 10/16/07 5:40 p.m. | |
Re: MPiD Beta (speed and sprites) | Forrest of B.org | 10/17/07 8:02 a.m. | |
Re: MPiD Beta (speed and sprites) | Nick Hoad | 10/18/07 7:34 a.m. |
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