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Re: MPiD Beta
Posted By: DocumentDate: 8/11/07 8:19 p.m.

In Response To: MPiD Beta (NICK HOAD)

: PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty
: levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive!

Will this be fixed before the final release so that Total Carnage corresponds to PID standard?

: New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead
: PiD style, nuclear bombs and more)

Does that include automatically pausing the game during conversations? That could be especially helpful on We Can See... and A Plague of Demons.

: Chapter screens by Phobos-Romulus

I object to this on the grounds that it would no longer be a straight port of the original.

Anyway, that's about all I can say without actually trying it, so I'll get back to you later possibly.

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Pre-2004 Posts

Replies:

MPiD BetaNICK HOAD 8/11/07 2:38 p.m.
     ogod yes *NM*thermoplyae 8/11/07 4:28 p.m.
     Re: MPiD BetaDocument 8/11/07 8:19 p.m.
           Re: MPiD Betathermoplyae 8/11/07 10:54 p.m.
                 Re: MPiD BetaDocument 10/16/07 4:42 p.m.
     Windows instructionsAndrew Nagy 8/12/07 1:33 p.m.
           Re: Windows instructionsNICK HOAD 8/12/07 2:48 p.m.
     Re: MPiD Beta (speed and sprites)Document 10/16/07 4:46 p.m.
           Re: MPiD Beta (speed and sprites)Document 10/16/07 5:40 p.m.
           Re: MPiD Beta (speed and sprites)Forrest of B.org 10/17/07 8:02 a.m.
                 Re: MPiD Beta (speed and sprites)Nick Hoad 10/18/07 7:34 a.m.

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Pre-2004 Posts

 

 

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