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Re: MPiD Beta | ||
Posted By: Document | Date: 8/11/07 8:19 p.m. | |
In Response To: MPiD Beta (NICK HOAD) : PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty
Will this be fixed before the final release so that Total Carnage corresponds to PID standard? : New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead
Does that include automatically pausing the game during conversations? That could be especially helpful on We Can See... and A Plague of Demons. : Chapter screens by Phobos-Romulus I object to this on the grounds that it would no longer be a straight port of the original. Anyway, that's about all I can say without actually trying it, so I'll get back to you later possibly.
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Replies: |
MPiD Beta | NICK HOAD | 8/11/07 2:38 p.m. | |
ogod yes *NM* | thermoplyae | 8/11/07 4:28 p.m. | |
Re: MPiD Beta | Document | 8/11/07 8:19 p.m. | |
Re: MPiD Beta | thermoplyae | 8/11/07 10:54 p.m. | |
Re: MPiD Beta | Document | 10/16/07 4:42 p.m. | |
Windows instructions | Andrew Nagy | 8/12/07 1:33 p.m. | |
Re: Windows instructions | NICK HOAD | 8/12/07 2:48 p.m. | |
Re: MPiD Beta (speed and sprites) | Document | 10/16/07 4:46 p.m. | |
Re: MPiD Beta (speed and sprites) | Document | 10/16/07 5:40 p.m. | |
Re: MPiD Beta (speed and sprites) | Forrest of B.org | 10/17/07 8:02 a.m. | |
Re: MPiD Beta (speed and sprites) | Nick Hoad | 10/18/07 7:34 a.m. |
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