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MPiD Beta
Posted By: NICK HOADDate: 8/11/07 2:38 p.m.

Marathon: Pathways into Darkness Version 0.5 now available!

http://rapidshare.com/files/48405034/MPiD_Version_0.5.zip

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem.
Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome!
There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level.
Some items are undersize or oversized
Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter
PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive!
You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file.
New high-res textures, weapons and sprites by DeepThought
New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more)
Chapter screens by Phobos-Romulus
All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla
Nicholas Hoad
Loren Petrich
Jˇhannes Gunnar
Alexander Strange
Tim Vogel
Patrick White - Images
Hugo Forss - Icons

Special Thanks:
Bungie
Forrest Cameranesi
The Marathon Mape Making Guild
Hamish Sinclair (for maintaining PiD at Bungie.org)
The Aleph One Team
James J Cousar
Goran Svensson
Claude Errera
Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

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Pre-2004 Posts


Replies:

MPiD BetaNICK HOAD 8/11/07 2:38 p.m.
     ogod yes *NM*thermoplyae 8/11/07 4:28 p.m.
     Re: MPiD BetaDocument 8/11/07 8:19 p.m.
           Re: MPiD Betathermoplyae 8/11/07 10:54 p.m.
                 Re: MPiD BetaDocument 10/16/07 4:42 p.m.
     Windows instructionsAndrew Nagy 8/12/07 1:33 p.m.
           Re: Windows instructionsNICK HOAD 8/12/07 2:48 p.m.
     Re: MPiD Beta (speed and sprites)Document 10/16/07 4:46 p.m.
           Re: MPiD Beta (speed and sprites)Document 10/16/07 5:40 p.m.
           Re: MPiD Beta (speed and sprites)Forrest of B.org 10/17/07 8:02 a.m.
                 Re: MPiD Beta (speed and sprites)Nick Hoad 10/18/07 7:34 a.m.

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Pre-2004 Posts


 

 

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