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Re: Finished the last chapter
Posted By: Blake37Date: 7/10/07 4:45 p.m.

In Response To: Re: Finished the last chapter (Forrest of B.org)

: Hmm will definitely have to investigate that. Have you replayed those levels
: and seen the same thing again? Has anybody else seen this?

I havent replayed them, but I have restarted the game a bunch of times, cuz Aleph was being cranky between levels and in re-spawning

: It sounds like the Wave Motion Cannon would be very handy for those
: situations... except that if any of the enemies gets too close to you, or
: you accidentally hit a nearby wall, you die instantly. Maybe I should make
: the Wave Motion Cannon and Gravitronic Blades do a different kind of
: damage, and make the player immune to that. It would make the Wave Motion
: Cannon kick much more ass, if you could use it in big crowds.

: I've also been contemplating changing the look of the shot too; I'm thinking,
: invisible projectile, but have the impact look like Evil's nuke explosion
: (and since it's a persistent and virulent projectile, you get lots of
: impacts in big crowds). So it's like you're shooting an invisible wave
: which collides violently with everything in it's path.

That would be sweet! Should maybe it do fire type damage? BIg explosion, lots of flame? But then hunters wouldn't be as cool...

: Marcus has been sent in with no specific instructions; he's improvising a way
: to blow up the ship. I imagine in-character he's thought "ah I've got
: to get up to the control deck, unlock the engineering core and block up
: the coolant drainage systems" or whatever, but as players you pretty
: much wing it. The ending is supposed to be an oh shit panic moment as the
: whole ship just starts exploding much more quickly than planned.

And that it was, which was intense. If you have textures with cation strips or warning signs, maybe put some of those around there, so it wouldnt give it away, but would hint.

: The only terminal is Hathor's message, and the Watcher's message on that same
: terminal. I noticed that force-field bug a few times but haven't figured
: out under what conditions you can pass through and under which you can't.
: There's actually six liquid forcefields, one of each of which is lowered
: when you deactivate a data core, so you shouldn't be able to get to the
: wires or terminal until they're all off... but somehow, sometimes, you
: can. I'm at a bit of a loss here as to why, though.

Would it fix it if you extened the force fields beyond the width of the hallway?

: I think maybe I'll just put walls on the elevator. The level just feels
: really short and kind of weird when you can leap across a big section
: right into the middle of a combat zone and then just keep running. If you
: had to take the elevator down (due to it having walls), I think that would
: fit the mood much better: come into the combat head on, instead of just
: dropping out of the sky.

Yeah, I hear ya.

: I'm also thinking of putting a lot more monsters in here, especially if I get
: the Wave Motion Cannon working better. This level is meant to be a big
: climactic battle to end all battles, with major carnage everywhere, two
: huge armies duking it out, and Marcus plowing through them all with Jjaro
: weaponry. But it just doesn't feel that way to me. What do you think? Take
: it up to 11, or too hard as it is?

Take it to 11, if you make it so the wave motion cannon can be used without fear of extreme death. As it is, there are parts like that, but you can snipe from far away and dodge most of the stuff.

: Also, I'd like to add some monster (sparse) to Where Giants Have Fallen,
: since that seems a bit more realistic (the Pfhor should have been working
: their way up the mountain ahead of you, since they were backed up against
: there by the Enemy). But since that level's a bunch of delicate climbs and
: jumps, I'm not sure how good of an idea that is. Maybe just have them
: milling around the opening area? Put a Juggernaut or two in the sky,
: shooting at Nightmares? What if I make them ignore the player and just
: fight each other?

I think they'd have to ignore the player, otherwise I think some of the beauty would be lost, but it would be cool to have fights off to the side, or at the bottom, where you can hear and sometimes see them, but not really affect what you're doing.

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Pre-2004 Posts

Replies:

Eternal X Alpha 5Forrest of B.org 7/6/07 9:48 p.m.
     Re: Eternal X Alpha 5Blake37 7/7/07 2:41 p.m.
           Re: Eternal X Alpha 5Adam Ashwell 7/7/07 3:39 p.m.
                 Re: Eternal X Alpha 5Forrest of B.org 7/7/07 4:20 p.m.
                       Re: Eternal X Alpha 5Adam Ashwell 7/7/07 4:38 p.m.
                             Re: Eternal X Alpha 5Blake37 7/7/07 6:18 p.m.
     Also of note...Forrest of B.org 7/7/07 5:51 p.m.
     IMPORTANT - FATAL BUG, NEW UPLOADForrest of B.org 7/7/07 6:54 p.m.
     bug reportingBlake37 7/8/07 9:21 a.m.
           Re: bug reportingForrest of B.org 7/8/07 12:35 p.m.
                 Re: bug reportingBlake37 7/9/07 7:31 a.m.
                       More testing resultsBlake37 7/9/07 3:16 p.m.
                             Re: More testing resultsAdam Ashwell 7/9/07 5:24 p.m.
                                   Re: More testing resultsBlake37 7/9/07 6:04 p.m.
                                         Re: More testing resultsForrest of B.org 7/9/07 10:36 p.m.
                                               Re: More testing resultsBlake37 7/10/07 3:43 a.m.
                                                     Re: More testing resultsForrest of B.org 7/10/07 12:14 p.m.
                                                           Re: More testing resultsBlake37 7/10/07 12:24 p.m.
                             Re: More testing resultsForrest of B.org 7/9/07 10:33 p.m.
                                   Re: More testing resultsBlake37 7/10/07 3:40 a.m.
                                         Re: More testing resultsForrest of B.org 7/10/07 12:43 p.m.
                                   Re: More testing resultsrampancy 3/9/08 11:43 a.m.
     Re: Eternal X Alpha 5D-M.A. 7/9/07 3:41 a.m.
           Re: Eternal X Alpha 5Forrest of B.org 7/9/07 10:26 p.m.
                 Re: Eternal X Alpha 5D-M.A. 7/13/07 6:06 a.m.
                 Re: Eternal X Alpha 5treellama 7/13/07 8:28 a.m.
     D:. As much as I want to play...Funkmon 7/9/07 8:15 p.m.
     Finished the last chapterBlake37 7/10/07 10:55 a.m.
           Re: Finished the last chapterBlake37 7/10/07 12:17 p.m.
                 Re: Finished the last chapterForrest of B.org 7/10/07 1:10 p.m.
                       Re: Finished the last chapterBlake37 7/10/07 1:50 p.m.
                             Re: Finished the last chapterForrest of B.org 7/10/07 6:14 p.m.
                                   Re: Finished the last chapterBlake37 7/10/07 6:29 p.m.
                                         Re: Finished the last chapterForrest of B.org 7/10/07 6:31 p.m.
                                               Re: Finished the last chapterBlake37 7/10/07 6:40 p.m.
                                                     Re: Finished the last chapterBlake37 7/11/07 12:06 p.m.
                                                           Re: Finished the last chapterForrest of B.org 7/11/07 6:02 p.m.
                                                                 Re: Finished the last chapterscreamingfool 7/12/07 10:39 a.m.
           Re: Finished the last chapterForrest of B.org 7/10/07 1:05 p.m.
                 Re: Finished the last chapterBlake37 7/10/07 2:11 p.m.
                       Re: Finished the last chapterForrest of B.org 7/10/07 3:10 p.m.
                             Re: Finished the last chapterBlake37 7/10/07 4:45 p.m.
                                   Re: Finished the last chapterForrest of B.org 7/11/07 12:04 p.m.
                                         Re: Finished the last chapterBlake37 7/11/07 12:10 p.m.

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Pre-2004 Posts

 

 

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