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Finished the last chapter
Posted By: Blake37Date: 7/10/07 10:55 a.m.

In Response To: Eternal X Alpha 5 (Forrest of B.org)

Wow, well done. I really love the architecture on most of the maps. It's beatiful.

Level by level comments:

Deep into the the grotto:
Hard. Too hard, I think. The biggest problem is having to constantly move, and move correctly. The level can be completed pretty quickly if you go the right way, but that would be extremly luck the first time or few off. I found that if I stayed in one place for more than a few seconds, or took a wrong turn and had to go back, I'd get assraped by dozens of monsters. The other problem here is that since the map is so big and complicated, you have to use the map, which, for me anyway, means standing in one place for a long time. The third problem was, I ahd no idea what I was doing or was supposed to do. This one was veryt frustrating.

Frog Blast the Vent Core:
Love it. I've got just a few little things to mention. First, when you enter the room containing poly 681 (with the first term in it) the siren cuts out a bit too abruptly.
The texures surrounding the save term @ poly 431 don't all line up. These are the floor, ceiling and walls that frame the save term.
And finally, in the last room, it was very hard to read the terminal because nightmares kept getting in from the adjacent room (one with big things that light up as the level progresses) This really killed the mood. I don't think that there should even be enemies in that last room at all, for mood type reasons. Just me, of course.

This message wil self distruct:
Really did not like. I didn't know what I was doing, and there were far too many PID monsters that jump you if you stay still for a little bit. The end was too much. I do enjoy a good being chased by plasma, but a) I didn;t know it was going to happen b)the stairway is two feet wide and is filled with banshees that, when they hit you, send you flying, not to mention the massive explosions on top of that, which were very disorenting and c)it filled up even to where the exit terminal is, so I don;t know if there was a message or not. Also, for some reason, the nightmares were shooting invisable projectiles, which was really confusing and irritating.

So I complained about alot of things there, but I think they can all be resovled, becasue it is a neat map. Mostly, fewer PID guys. that goes for a few maps. They're just a bit too overwhelming. Maybe give them some more pfhor to keep them busy. Also, tell us whats going on. There wern't any instrutions (that I know of) comeing off of the last level and none on this one.
Good things about this map: Cool map, goop placment of shield chargers and save terms, some cool encounters. It just needs a little love

We met in the garden thingy:
This was cool. At first I though it was absurd, but than I realised that you could return to the top. I doubt that this is possible, but if you could make the end teleport delay untill the platform had started to rise, that'd be really sweet.
Oh, the nightmares again fire invisable projectiles. They only got that on the two levels. It's weird.

Where giants have fallen:
Wow.

Yeah, it's that cool. It'd be really easy just to jump into the hole before reading the terminal, but I suppose the uplink chip there provides curiosty enough to prevent that.

Near side...:
Very nice. I really *really* like the way this map looks. It really looks like a city. Only two things: 1)the platform that is polygon 84 always makes a bouncy platform thing, so maybe delay the platform a tad to avaiod that. It hurts the mood a little. 2) exit term has no text. That's rather odd, and I think, bad.

Overall:
Needs some work, but very, very nice. Things that need work: 1) I didn't really know what was going on over the last few levels. 2) The PID dudes. If there's some way to make them look less cartoony, do it. The banshees do need to be see-thru, the death animation in preticular. The headless and nightmares look silly next to marathon creatures. Just the lack of complexity in the sprites, and jerky walking motion in the headless.

It'd probably be fairly easy to add some detail to the sprites, just pop em into photoshop, but improving animation would probably be pretty hard.

Anyway, nice going, it'll be great once everythings all straightend out!

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Pre-2004 Posts

Replies:

Eternal X Alpha 5Forrest of B.org 7/6/07 9:48 p.m.
     Re: Eternal X Alpha 5Blake37 7/7/07 2:41 p.m.
           Re: Eternal X Alpha 5Adam Ashwell 7/7/07 3:39 p.m.
                 Re: Eternal X Alpha 5Forrest of B.org 7/7/07 4:20 p.m.
                       Re: Eternal X Alpha 5Adam Ashwell 7/7/07 4:38 p.m.
                             Re: Eternal X Alpha 5Blake37 7/7/07 6:18 p.m.
     Also of note...Forrest of B.org 7/7/07 5:51 p.m.
     IMPORTANT - FATAL BUG, NEW UPLOADForrest of B.org 7/7/07 6:54 p.m.
     bug reportingBlake37 7/8/07 9:21 a.m.
           Re: bug reportingForrest of B.org 7/8/07 12:35 p.m.
                 Re: bug reportingBlake37 7/9/07 7:31 a.m.
                       More testing resultsBlake37 7/9/07 3:16 p.m.
                             Re: More testing resultsAdam Ashwell 7/9/07 5:24 p.m.
                                   Re: More testing resultsBlake37 7/9/07 6:04 p.m.
                                         Re: More testing resultsForrest of B.org 7/9/07 10:36 p.m.
                                               Re: More testing resultsBlake37 7/10/07 3:43 a.m.
                                                     Re: More testing resultsForrest of B.org 7/10/07 12:14 p.m.
                                                           Re: More testing resultsBlake37 7/10/07 12:24 p.m.
                             Re: More testing resultsForrest of B.org 7/9/07 10:33 p.m.
                                   Re: More testing resultsBlake37 7/10/07 3:40 a.m.
                                         Re: More testing resultsForrest of B.org 7/10/07 12:43 p.m.
                                   Re: More testing resultsrampancy 3/9/08 11:43 a.m.
     Re: Eternal X Alpha 5D-M.A. 7/9/07 3:41 a.m.
           Re: Eternal X Alpha 5Forrest of B.org 7/9/07 10:26 p.m.
                 Re: Eternal X Alpha 5D-M.A. 7/13/07 6:06 a.m.
                 Re: Eternal X Alpha 5treellama 7/13/07 8:28 a.m.
     D:. As much as I want to play...Funkmon 7/9/07 8:15 p.m.
     Finished the last chapterBlake37 7/10/07 10:55 a.m.
           Re: Finished the last chapterBlake37 7/10/07 12:17 p.m.
                 Re: Finished the last chapterForrest of B.org 7/10/07 1:10 p.m.
                       Re: Finished the last chapterBlake37 7/10/07 1:50 p.m.
                             Re: Finished the last chapterForrest of B.org 7/10/07 6:14 p.m.
                                   Re: Finished the last chapterBlake37 7/10/07 6:29 p.m.
                                         Re: Finished the last chapterForrest of B.org 7/10/07 6:31 p.m.
                                               Re: Finished the last chapterBlake37 7/10/07 6:40 p.m.
                                                     Re: Finished the last chapterBlake37 7/11/07 12:06 p.m.
                                                           Re: Finished the last chapterForrest of B.org 7/11/07 6:02 p.m.
                                                                 Re: Finished the last chapterscreamingfool 7/12/07 10:39 a.m.
           Re: Finished the last chapterForrest of B.org 7/10/07 1:05 p.m.
                 Re: Finished the last chapterBlake37 7/10/07 2:11 p.m.
                       Re: Finished the last chapterForrest of B.org 7/10/07 3:10 p.m.
                             Re: Finished the last chapterBlake37 7/10/07 4:45 p.m.
                                   Re: Finished the last chapterForrest of B.org 7/11/07 12:04 p.m.
                                         Re: Finished the last chapterBlake37 7/11/07 12:10 p.m.

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Pre-2004 Posts

 

 

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