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I'm doing a 3D model of a pfhor. It's not incredibly detailed, but to the best of my abilities. Studying and constantly crosschecking with sprites and concept art to see that I get it as close as possible (being made difficult by discrepencies in the sprites). Some things are clearly up to me to figure out, and that's why I come before you today. I need to make decisions about certain aspects that cannot be desicively determined from the sprites, and I thought that you all deserved more than anyone to give me your input.
First of all, about the eyes. I've already gone ahead and chosen the upwards pointing pattern, but my concern is, can pfhor close their eyes? In concept art, pfhor often have expressive eyes, that look angry or evil, but in the game, they appear to be protruding, which would make brows rather improbable.
They also appear to be rather expressionless.
How would you do it?
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