: My opinions on what other people have done with the texture sets when they've
: tried to break the mold (notably Rubicon and Eternal) is as narrow-minded
: as you'd expected: "This isn't M2 :( :( :(" In reality,
: Rubicon's textures are drab but overall alright (it's more the sprawling
: architecture and the inability to know where you are or where you're
: going). Eternal's high saturation and low value is a terrible (again, imo)
: combination. If I'm going to be playing Marathon in pink (e.g. the Pfhor
: texture set in M2, which is close to frustratingly ugly), it had better
: not be in [pastel] .
I think you mean low saturation high value? (Which is what pastel would be). Though the Pfhor colors of Mk V were actually both high saturation and high value. And you'll hopefully be happy with Eternal X's Pfhor set, in which I aimed for a more M1-organic feel, with dark, deep colors. (Incidentally, Mk V's bright Pfhor colors were designed with M2 style in mind).
Also, to Alex: I agree with what others have said, be an artist and do it your own way, so long as it looks good. But if you want my opinion on what looks good, I like it dark, with high contrast, and high-saturation textures of one color paired with low-saturation textures of their complements (e.g. a deep magenta paired with a greyer green; or a bright orange paired with a blue-grey).