: I don't think I've seen any red Pfhor in Bungie canon units... and the only
: brown units I can think of (besides bugs) are Hunters.
: I've always found it interesting that Pfhor rank colors roughly form a nice
: color tetrad. Orange, green, a particular hue of blue that I like to call
: Aqua, and magenta, together form a square on the color wheel, each 90
: degrees apart from the previous (hues 30, 120, 210, and 300), thus having
: two pairs of complementary colors. Of course the sprites don't perfectly
: match up to those hues... if I recall my color tables right, the purple
: units are hue 270 (purple, not magenta) and the blue ones are hue 240
: (true blue, not aqua). But I've fixed that in Eternal. It's a subtle
: change, but I like it :-)
: In fact, all the color schemes in Eternal are based off this Pfhorish tetrad.
: Originally, the four hues used in each texture set were precisely those
: four (and all the same saturation). But now, to give each texture set a
: bit more of it's own characteristic feel, I've picked one of those four
: colors to be the primary color for each set (green for Marathon, magenta
: for Pfhor, orange for Lh'owon, blue for Forerunner, and green again for
: Jjaro), brought the two colors that were 90 degrees apart from that one
: closer in hue to it (to 60 degrees apart in Marathon and Pfhor, and now
: thanks to your feedback Goran, to 30 degrees apart in Lh'owon and
: Forerunner, so that Lh'owon colors are gold-orange-red now instead of
: green-orange-magenta); and the hues further away from the primary color
: are less saturated now. The exception to all this is the Jjaro set, which
: still uses the original tetrad with only saturation changes. So in the
: end, you get a nice red-orange-gold with a dash of dark aqua for the
: Lh'owon set; gold-green-cyan with a dash of dark magenta for the Marathon
: set; cyan-aqua-blue with a dash of dark orange for the Forerunner set;
: blue-magenta-red with a dash of dark green for the Pfhor set; and good old
: orange-green-aqua-magenta for the Jjaro set.
: But as regards Bungie's use of color again, it once seemed to me that there
: was a pattern whereby higher-ranking units are either purple or blue,
: while lower-ranking units are either green or orange; green and purple
: being for melee units and orange and blue for ranged. But alas, the
: Troopers are purple and green instead of blue and orange; Hunters are
: green and orange (brown is just a dark greyish orange, and their green is
: dark and greyish itself); and Enforcers, IIRC, are purple and blue. And
: Compilers throw the whole thing off by being orange (low-ranking ranged)
: and purple (high-ranking melee). In Eternal I had attempted to remedy this
: situation some, by making Hunters orange and blue, and making Enforcers
: green and purple... but now that I think about it all, the patten that I
: thought was there really isn't, beyond the Fighters, so I think I'll go
: back and make minor Enforcers blue and major Hunters green again. But I'm
: keeping my black compilers, damnit. Carpe noctem!
You got that? I never thought this shit had to be so damn difficult.