: Yeah, it's actually kind of an annoying map. Basically you're doing lots of
: jumping, and while it's designed so that most falls won't send you back
: too far (you fall from one area of the mountain onto a lower area, but not
: the bottom usually), it's so sluggish in some places that getting back up
: can be a real pain. And the sluggishness also increases the risk of
: falling. I would go back and try to remedy this, but there's really no
: opportunity to add anything blocking line-of-sight in the middle of the
: map given the map's setting (as in, no negative space can really work),
: and it's so incredibly complex that I wouldn't know where to begin.
: Forrest, has there been much response to this issue from people who've played
: the Alphas?
I havent played Alpha 3, cuz my compy didn;t like it, but I havent had any slow down issues on the other Alphas. I can't seem to complet the level though, none of the doors at the end open.