: A transparent polygon edge is any of the light-blue lines in draw mode.
: Basically, it's any point where two polygons meet, and you can see through
: that intersection. Texturing, therefore, has no effect on how many
: transparent lines you see, unless you uncheck the "transparent"
: option on a line by double-clicking on the line in draw mode.
Thanks for the quick and decisive answers, I'll look into it, most probably, I'll scrap the map, though. I'm working on one with a lot of platforms right now, which is proving to be difficult, because the platforms don't want to be given the max height I'm typing in, but I'll probably get around that, too.