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Re: Aleph One issue - latest build
Posted By: C LundDate: 5/21/06 8:28 a.m.

In Response To: Re: Aleph One issue - latest build (treellama)

: There have been no changes to the software renderer; do you see the same
: framerate drop there? The changes to the OpenGL renderer are minimal, and
: only involve textures. Geometry, lighting, and clipping are unchanged.

Well, I turned off OGL and then it was smooth again (albeit seriously fugly). Even stranger: When I turned OGL back on, it was still smooth (other than the occasional jerk). Odd.

Hm.. Well.. I'll complain again if the problem reappears. B)

: Also, make sure you're not exceeding Forge's view distance limit (about 28
: WU), and that your number of transparent lines is less than 30 or so.

Hah. I'm *way* past any of Forge's limits. This level would kill puny Forge if I look in the wrong direction while in visual mode - and probably Classic Mode as well.. ;)

(I'm sure you've seen that old classic movie, "Bambi vs Godzilla")

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Pre-2004 Posts

Replies:

Aleph One issue - latest buildC Lund 5/21/06 6:32 a.m.
     Re: Aleph One issue - latest buildtreellama 5/21/06 7:00 a.m.
           Re: Aleph One issue - latest buildC Lund 5/21/06 8:28 a.m.
                 Re: Aleph One issue - latest buildtreellama 5/21/06 9:08 a.m.

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Pre-2004 Posts

 

 

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