/-/S'pht-Translator-Active/-/


Re: LUA issue
Posted By: goranDate: 2/10/06 2:42 p.m.

In Response To: Re: LUA issue (goran)

: Thanks for clearing things up for me. Somehow I jumped ahead and thought you
: had taken care of this issue.(pfhortran 4 years ago). It's a rather BIG
: issue if you consider the creative work that could be done if lua was
: truly functional in solo play.

I talked with Irons, and he solved the issue for me. Appearently, only data values are forgotten when restarted from a patternbuffer.

On pc(SDL), it's important to .bin the mapfile. IF the resourcefork is alone outside of the mapfile, it will forget ALL lua when restarted from a patternbuffer.

So, as long as the script doesn't have any data values, lua for solo gameplay works great.

Thanks Irons.

-goran

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

LUA issuegoran 2/10/06 9:23 a.m.
     Re: LUA issuethermoplyae 2/10/06 10:08 a.m.
           Re: LUA issuetreellama 2/10/06 11:57 a.m.
                 Re: LUA issuegoran 2/10/06 1:28 p.m.
                       Re: LUA issuegoran 2/10/06 2:42 p.m.
                             Re: LUA issueBlayne 2/13/06 3:46 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.