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Damage Inc.'s advanced Ai and Aleph One
Posted By: BlayneDate: 11/16/05 7:01 a.m.

Based on the Marathon 2 engine, Damage Inc.'s Ai (seems) far superior to Marathons. I'm curious, but has any attempt to incorperate the advanced pathfinding / squad command interface of Damage Inc. into Aleph One ever been made?

I've contacted the games author via his webpage;

http://www.paranoidproductions.com/damage/index.html

To ask just that - and if he'd release any Ai code he wrote for the game.

I'm kicking myself for thinking about another project after WMaiD (one at a time Blayne...) but the prospect of a Marathon squad based scenario really appeals to me. My inspiration came from a dream level that was long ago removed from WMaiD. It involved the player assuming the role of a Bob emerging from a UESC dropship into battle.

A squad based BoB-centric scenario that follows a single team during the assualt on Pfhor Prime has equal components of pie and sky, but it's an interesting prospect.

-Blayne

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Replies:

Damage Inc.'s advanced Ai and Aleph OneBlayne 11/16/05 7:01 a.m.
     Re: Damage Inc.'s advanced Ai and Aleph OneNicholai 11/16/05 10:07 a.m.

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