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Re: Trojan Volunteers - Non Dormit, Qui Custodit
Posted By: Dr. John SumnerDate: 11/6/05 2:44 p.m.

In Response To: Trojan Volunteers - Non Dormit, Qui Custodit (Steve Levinson)

: Fighting at times is tough and there is a jugger in the
: first half of the level that must be dealt with, but access to that
: starting room makes this fun.

Both times I played Trojan, I was eventually able to enter this room with the Jugg facing away from the player and seemingly "asleep". I say eventually, because most of the time it is active and a definite threat to the player. But if you wait long enough and enter the room over and over again, at some point you will find it hovering stationary in some part of the room and oblivious to the presence of the player. I was able to activate the switch and ride the platform up to the next part of the level without disturbing it. So if the player is patient enough, it is possible to avoid fighting this Jugg.

As I have mentioned before, the music of Trojan is my favorite among all scenarios. In particular, I really enjoy the music of this level. It is definitely my favorite in the scenario. Every time I listen to it, I find myself humming it over and over again for several days.

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Replies:

Trojan Volunteers - Non Dormit, Qui CustoditSteve Levinson 11/6/05 2:09 p.m.
     Re: Trojan Volunteers - Non Dormit, Qui CustoditDr. John Sumner 11/6/05 2:44 p.m.

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