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Doom terminals | ||
Posted By: Narcogen | Date: 10/3/05 2:32 a.m. | |
In Response To: Re: Greg Kirkpatrick sighted! (Mark Evans) : Depends on how well they're written. : Doom 3 for example, all of its terminals say the same thing essentially:
: They are boring and repetitive. They're written as if you're actually trying
I felt the exact same thing while playing Doom 3. It seemed as if different parts of the design team were working against each other. One part wanted to bury useful information like access codes into the terminals and diaries, so you'd be forced to pay attention to them to advance in the game, and the other part was trying to create ways of getting around that, so that people could play the game without doing so. The ultimate expression of that was the coop mode on the Xbox, which even removed the necessity of using terminals at all.
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Replies: |
Greg Kirkpatrick sighted! | Bob-B-Q | 9/10/05 6:23 a.m. | |
Re: Greg Kirkpatrick sighted! | Adam Ashwell | 9/10/05 8:00 a.m. | |
Re: Greg Kirkpatrick sighted! | ukimalefu | 9/10/05 11:56 a.m. | |
Re: Greg Kirkpatrick sighted! | kyjel | 9/10/05 12:25 p.m. | |
Re: Greg Kirkpatrick sighted! | Mark Evans | 9/12/05 4:13 a.m. | |
Re: Greg Kirkpatrick sighted! | kyjel | 9/12/05 9:10 a.m. | |
Doom terminals | Narcogen | 10/3/05 2:31 a.m. | |
Doom terminals | Narcogen | 10/3/05 2:32 a.m. | |
Re: Greg Kirkpatrick sighted! | Hamish Sinclair | 9/12/05 11:30 a.m. | |
Re: Greg Kirkpatrick sighted! | Bob-B-Q | 9/12/05 3:06 p.m. | |
Re: Greg Kirkpatrick sighted! | Andromeda_5[Kilo] | 9/13/05 3:52 a.m. | |
Re: Greg Kirkpatrick sighted! | Forrest of B.org | 9/13/05 4:39 p.m. | |
Re: Greg Kirkpatrick sighted! | Steve Levinson | 9/13/05 5:26 p.m. | |
Re: Greg Kirkpatrick sighted! | ukimalefu | 9/13/05 5:45 p.m. | |
Acknowledged *NM* | Steve Levinson | 9/13/05 6:03 p.m. | |
Re: Greg Kirkpatrick sighted! | Mark Evans | 9/15/05 6:31 a.m. | |
Re: Greg Kirkpatrick sighted! | Speaker-To-Animals | 10/1/05 7:54 a.m. | |
Re: Greg Kirkpatrick sighted! | Reiginko | 10/1/05 8:33 a.m. |
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