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Re: What makes a nice map? | ||
Posted By: C Lund | Date: 9/30/05 11:30 p.m. | |
In Response To: Re: What makes a nice map? (RyokoTK) : Here's my suggestion: take it out. Alter the plot however you have to so that
Nah. The options are either make a new level - which I'd rather not do - or fix what I have. This probably involves deleting half the map, but... As Steve points out, it can be completed very quickly. One way to improve it is to make the completion path more obvious, and then letting the rest of the map be a huge exploration level the player can meander through if he pleases. But the main thing that bugs me about this level is that it has no structure. It's just a bunch of looping tunnels with helter-skelter textures. Maybe I should just extract "Sorry don't make it so" from M2 and start over... Hmm... |
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