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lighting goran style (basics)
Posted By: goranDate: 9/30/05 10:47 a.m.

In Response To: Lighting. (RyokoTK)

Ryoko and I have agreed it's better to have many viewpoints than just one. Therefore Im writing my version of marathon lighting.

The Basics

The first thing I want to teach about lighting is differential lighting. This technique is crucial for making maps look good, and it can really make or break a map.

The marathon engine don't have any dynamic lighting, which means your map won't be lighted realistically if you don't do it yourself.

What is differential lighting then?

Take a break from the computer and imagine for a while that the room you sit in is a room in forge. God is the mapper and he has textured the sides and applied the lighting.

What do you notice if you compare the different sides of the walls, the ceiling and the floor?

Yes, they do have different lighting. (hence the name differential lighting)
If you would model your room in forge what lighting would you apply to the sides of it. What lighting does the ceiling have? Try to translate the real world lighting into forge lighting.

Back in the days when I learned this, I observed buildings and all objects around me. I looked how they were shaded. The ceiling was darker, and wow, the corner was even daker. I learned differntial lighting everywhere I looked.

After a couple of days doing this I started to become good at lighting, and everytime I got stuck and didn't know how to light an area, I'd look around me for the answers.

After a month I didn't need to think anymore, the skill run on auto pilot.

You might want to try this if you have problems learning differential lighting.

---------------------------------------------------------------------

Contrast

I think contrast is a beautiful thing, it catches the eye and gives areas a clean look. I often choose to go beyond reality and create some more contrast. I think as mapper, you should experiement a little with it.

For me, I get a sense that materials are harder if they're lighted with contrast. Make a square pillar in forge, and light one side with 0 and one side with 7. Make another pillar and light it with 0 and 15.

Notice the different feeling these two pillars give.

0-15 : Hard and strong and sucks energi
0-7 : Soft and expand energi outward

Areas lighted with contrast gives me a tense feeling, "there's movement"
Areas lighted with anti-contrast gives me a calm feeling, "there's no movement"

Try this out for yourself and see what you get for feelings.
--------------------------------------------------------------------

Exercises for learning lighting:

1. Study light 0-20 in forge and learn each one's intensity
2. Study real world lighting and apply it to your levels
3. Experiment with contrast

-goran

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Pre-2004 Posts

Replies:

What makes a nice map?TDJ 9/29/05 7:41 a.m.
     Re: What makes a nice map?RyokoTK 9/29/05 12:39 p.m.
     Re: What makes a nice map?C Lund 9/30/05 12:18 a.m.
           Re: What makes a nice map?Forrest of B.org 9/30/05 6:34 a.m.
                 Re: What makes a nice map?RyokoTK 9/30/05 7:11 a.m.
                       Applying weapons to maps.RyokoTK 9/30/05 9:05 a.m.
                             Appropriate platform usage.RyokoTK 9/30/05 9:36 a.m.
                                   Lighting.RyokoTK 9/30/05 9:50 a.m.
                                         How to use monsters.RyokoTK 9/30/05 10:07 a.m.
                                               Secrets.RyokoTK 9/30/05 8:29 p.m.
                                                     Monster Behaivor (first version)goran 10/1/05 9:35 a.m.
                                                           Re: Monster Behaivor (first version)RyokoTK 10/1/05 9:57 a.m.
                                                                 Re: Monster Behaivor (first version)goran 10/1/05 10:20 a.m.
                                                           Re: Monster Behaivor (first version)Steve Levinson 10/1/05 7:03 p.m.
                                                                 Re: Monster Behaivor (first version)goran 10/1/05 10:52 p.m.
                                                                       Wow-A compliment from Goran for unsolicited advice *NM*Steve Levinson 10/2/05 6:40 a.m.
                                                                             Maybe his life depended on it... *NM*D-M.A. 10/2/05 6:59 a.m.
                                                                                   Re: Maybe his life depended on it...goran 10/2/05 11:28 a.m.
                                                                                         IMO, we're looking to deeply into this... *NM*Blake37 10/2/05 2:17 p.m.
                                                                                         Re: Maybe his life depended on it...D-M.A. 10/2/05 6:49 p.m.
                                                                                               Re: Maybe his life depended on it...RyokoTK 10/2/05 7:02 p.m.
                                                                                                     Re: Maybe his life depended on it...D-M.A. 10/2/05 7:10 p.m.
                                                                                                           Re: Maybe his life depended on it...Steve Levinson 10/2/05 7:27 p.m.
                                                                                               true if Steve=DMAgoran 10/2/05 10:24 p.m.
                                                                                                     Re: true if Steve=DMAD-M.A. 10/3/05 8:28 a.m.
                                                                                                           gorans experince of uagoran 10/3/05 2:41 p.m.
                                                                                                                 Re: gorans experince of uaForrest of B.org 10/3/05 3:08 p.m.
                                                                                                                 Re: gorans experince of uaD-M.A. 10/3/05 6:43 p.m.
                                                                                                                 Re: gorans experince of uaSteve Levinson 10/4/05 4:38 a.m.
                                                                                                                       Re: gorans experince of uagoran 10/4/05 6:34 a.m.
                                                                                                                             Re: gorans experince of uaD-M.A. 10/4/05 10:27 a.m.
                                                                                                                                   Re: gorans experince of uaNick Hoad 10/4/05 10:59 a.m.
                                                                                                                                         Re: gorans experince of uagoran 10/4/05 12:21 p.m.
                                                                                                                                   Re: gorans experince of uagoran 10/4/05 12:05 p.m.
                                                                                                                                         I actually agree & perhaps misinterpreted you *NM*Steve Levinson 10/4/05 12:46 p.m.
                                                                                                                             Re: gorans experince of uaSteve Levinson 10/4/05 11:23 a.m.
                                                                                                                                   Re: gorans experince of uaSimon/team Sigma 10/4/05 12:20 p.m.
                                                                                                                                         True, and horribly off topic, but fun ;) *NM*Steve Levinson 10/4/05 12:47 p.m.
                                                                                                                                               Re: True, and horribly off topic, but fun ;)Simon/team Sigma 10/4/05 1:31 p.m.
                                                                                                                                                     Taken at face value - no offense taken at all *NM*Steve Levinson 10/4/05 3:21 p.m.
                                                                                                                                         Re: gorans experince of uaD-M.A. 10/4/05 7:15 p.m.
                                                                                                                                               Re: gorans experince of uaForrest of B.org 10/4/05 7:34 p.m.
                                                                                                                                                     Re: gorans experince of uaBlake37 10/5/05 9:54 a.m.
                                                                                                                                                           Re: gorans experince of uaForrest of B.org 10/5/05 10:54 a.m.
                                                                                                                                                                 Re: gorans experince of uaBlake37 10/5/05 3:37 p.m.
                                                                                                                                                                       Re: gorans experince of uaForrest of B.org 10/5/05 6:40 p.m.
                                                                                                                                                                             Re: gorans experince of uaBlake37 10/6/05 12:22 p.m.
                                                                 Re: Monster Behaivor (first version)goran 10/2/05 11:08 a.m.
                                                                       Re: Monster Behaivor (first version)Steve Levinson 10/2/05 7:35 p.m.
                                         Transitional lighting.RyokoTK 9/30/05 10:40 a.m.
                                         lighting goran style (basics)goran 9/30/05 10:47 a.m.
                                         Re: Lighting.treellama 10/1/05 3:47 a.m.
                       Re: What makes a nice map?C Lund 9/30/05 12:30 p.m.
                             Re: What makes a nice map?RyokoTK 9/30/05 4:54 p.m.
                                   Re: What makes a nice map?Steve Levinson 9/30/05 9:33 p.m.
                                         Re: What makes a nice map?RyokoTK 10/1/05 3:50 a.m.
                                   Re: What makes a nice map?C Lund 9/30/05 11:30 p.m.

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