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How to use monsters.
Posted By: RyokoTKDate: 9/30/05 10:07 a.m.

In Response To: Lighting. (RyokoTK)

A little tidbit on monsters - one that applies, in general, to single player, since 99% of people play with monsters OFF in netplay.

Make sure you know which monsters apply to your levels. Does it really make sense to put Enforcers on levels with lots of water, like "Thing What Kicks"? Does it make sense to put them on levels where there's not much room to maneuver, like "One Thousand Thousand Slimy Things"? Does it make sense to put them in a heated battleground, like "What About Bob?" The answers, respectively, are no, no, and no. Consider not only the plot purposes of a monster when you apply it, but also the environment that makes them threatening without being unfair (remember, you don't want to annoy and frustrate the player, just challenge him).

Also, put a theme of monsters on each of your levels. By that I mean, you shouldn't put every monster on every level. On this level, you should put lots of Troopers and Fighters. On that level, there should be more S'pht and Cyborgs. On the other level, put in loads of Hunters. On the next level, combine Hunters and Troopers. It's not so much an issue of good application of monsters, here, so much as a creative use that gives each level a more unique feel (example: "Aye Mak Sicur"). This isn't to say that you can only use one monster on your level - spruce it up, but keep it unbalanced one way or another - if anything else, it keeps the player from being confused.

Lastly, think about it from a plot perspective. The Pfhor wouldn't deploy their "Random Amalgam of Guys Group 5," they'd deploy their "Hunter Task-Force Group 5," or their "Fifth Trooper Invasion Divison." Also, it doesn't make sense to place Flick'ta right next to Pfhor if you don't want them to be fighting when you get there (remember, they're enemies by default).

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Pre-2004 Posts

Replies:

What makes a nice map?TDJ 9/29/05 7:41 a.m.
     Re: What makes a nice map?RyokoTK 9/29/05 12:39 p.m.
     Re: What makes a nice map?C Lund 9/30/05 12:18 a.m.
           Re: What makes a nice map?Forrest of B.org 9/30/05 6:34 a.m.
                 Re: What makes a nice map?RyokoTK 9/30/05 7:11 a.m.
                       Applying weapons to maps.RyokoTK 9/30/05 9:05 a.m.
                             Appropriate platform usage.RyokoTK 9/30/05 9:36 a.m.
                                   Lighting.RyokoTK 9/30/05 9:50 a.m.
                                         How to use monsters.RyokoTK 9/30/05 10:07 a.m.
                                               Secrets.RyokoTK 9/30/05 8:29 p.m.
                                                     Monster Behaivor (first version)goran 10/1/05 9:35 a.m.
                                                           Re: Monster Behaivor (first version)RyokoTK 10/1/05 9:57 a.m.
                                                                 Re: Monster Behaivor (first version)goran 10/1/05 10:20 a.m.
                                                           Re: Monster Behaivor (first version)Steve Levinson 10/1/05 7:03 p.m.
                                                                 Re: Monster Behaivor (first version)goran 10/1/05 10:52 p.m.
                                                                       Wow-A compliment from Goran for unsolicited advice *NM*Steve Levinson 10/2/05 6:40 a.m.
                                                                             Maybe his life depended on it... *NM*D-M.A. 10/2/05 6:59 a.m.
                                                                                   Re: Maybe his life depended on it...goran 10/2/05 11:28 a.m.
                                                                                         IMO, we're looking to deeply into this... *NM*Blake37 10/2/05 2:17 p.m.
                                                                                         Re: Maybe his life depended on it...D-M.A. 10/2/05 6:49 p.m.
                                                                                               Re: Maybe his life depended on it...RyokoTK 10/2/05 7:02 p.m.
                                                                                                     Re: Maybe his life depended on it...D-M.A. 10/2/05 7:10 p.m.
                                                                                                           Re: Maybe his life depended on it...Steve Levinson 10/2/05 7:27 p.m.
                                                                                               true if Steve=DMAgoran 10/2/05 10:24 p.m.
                                                                                                     Re: true if Steve=DMAD-M.A. 10/3/05 8:28 a.m.
                                                                                                           gorans experince of uagoran 10/3/05 2:41 p.m.
                                                                                                                 Re: gorans experince of uaForrest of B.org 10/3/05 3:08 p.m.
                                                                                                                 Re: gorans experince of uaD-M.A. 10/3/05 6:43 p.m.
                                                                                                                 Re: gorans experince of uaSteve Levinson 10/4/05 4:38 a.m.
                                                                                                                       Re: gorans experince of uagoran 10/4/05 6:34 a.m.
                                                                                                                             Re: gorans experince of uaD-M.A. 10/4/05 10:27 a.m.
                                                                                                                                   Re: gorans experince of uaNick Hoad 10/4/05 10:59 a.m.
                                                                                                                                         Re: gorans experince of uagoran 10/4/05 12:21 p.m.
                                                                                                                                   Re: gorans experince of uagoran 10/4/05 12:05 p.m.
                                                                                                                                         I actually agree & perhaps misinterpreted you *NM*Steve Levinson 10/4/05 12:46 p.m.
                                                                                                                             Re: gorans experince of uaSteve Levinson 10/4/05 11:23 a.m.
                                                                                                                                   Re: gorans experince of uaSimon/team Sigma 10/4/05 12:20 p.m.
                                                                                                                                         True, and horribly off topic, but fun ;) *NM*Steve Levinson 10/4/05 12:47 p.m.
                                                                                                                                               Re: True, and horribly off topic, but fun ;)Simon/team Sigma 10/4/05 1:31 p.m.
                                                                                                                                                     Taken at face value - no offense taken at all *NM*Steve Levinson 10/4/05 3:21 p.m.
                                                                                                                                         Re: gorans experince of uaD-M.A. 10/4/05 7:15 p.m.
                                                                                                                                               Re: gorans experince of uaForrest of B.org 10/4/05 7:34 p.m.
                                                                                                                                                     Re: gorans experince of uaBlake37 10/5/05 9:54 a.m.
                                                                                                                                                           Re: gorans experince of uaForrest of B.org 10/5/05 10:54 a.m.
                                                                                                                                                                 Re: gorans experince of uaBlake37 10/5/05 3:37 p.m.
                                                                                                                                                                       Re: gorans experince of uaForrest of B.org 10/5/05 6:40 p.m.
                                                                                                                                                                             Re: gorans experince of uaBlake37 10/6/05 12:22 p.m.
                                                                 Re: Monster Behaivor (first version)goran 10/2/05 11:08 a.m.
                                                                       Re: Monster Behaivor (first version)Steve Levinson 10/2/05 7:35 p.m.
                                         Transitional lighting.RyokoTK 9/30/05 10:40 a.m.
                                         lighting goran style (basics)goran 9/30/05 10:47 a.m.
                                         Re: Lighting.treellama 10/1/05 3:47 a.m.
                       Re: What makes a nice map?C Lund 9/30/05 12:30 p.m.
                             Re: What makes a nice map?RyokoTK 9/30/05 4:54 p.m.
                                   Re: What makes a nice map?Steve Levinson 9/30/05 9:33 p.m.
                                         Re: What makes a nice map?RyokoTK 10/1/05 3:50 a.m.
                                   Re: What makes a nice map?C Lund 9/30/05 11:30 p.m.

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