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Re: A copy of the Pfhor Prime Rubicon Physics?
Posted By: Nick HoadDate: 9/3/05 2:21 a.m.

In Response To: Re: A copy of the Pfhor Prime Rubicon Physics? (Blayne)

: Does anyone have experience making Enemies in Minf/M2/Their own scenario that
: would apply to this problem here?

I had this problem with the Nightmare and Greater Nightmare for MPiD. Whenever they died there would be no shrapnel damage.

To make a monster cause damage when it dies:

Go to the physics file, go to the monster's appearance settings and change Soft Dying to -1.

Go to the monster's combat settings in the physics file and adjust the shrapnel.

Now the important master stroke (I think this is what you do, someone correct me if I'm wrong). Go to your "Shapes" file, then go to the monster in question's "Dying sequence." Change the "Key Frame" on the dying sequence to 1.

Your monster should now cause damage on death.

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Pre-2004 Posts

Replies:

A copy of the Pfhor Prime Rubicon Physics?Blayne 9/1/05 3:51 p.m.
     Re: A copy of the Pfhor Prime Rubicon Physics?Blake37 9/1/05 4:09 p.m.
     Re: A copy of the Pfhor Prime Rubicon Physics?mitchellan 9/1/05 7:44 p.m.
     Re: A copy of the Pfhor Prime Rubicon Physics?C Lund 9/2/05 12:25 a.m.
           Re: A copy of the Pfhor Prime Rubicon Physics?Blayne 9/2/05 7:37 p.m.
                 Re: A copy of the Pfhor Prime Rubicon Physics?Nick Hoad 9/3/05 2:21 a.m.

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Pre-2004 Posts

 

 

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