:: Looking at various elements of the descriptions,
:: it sounds a lot like a Rogue/Moria/Angband-type
:: game (side-view sprites in a bird's-eye view,
:: labyrinth, monsters, items to pick up, stores
:: at the beginning, "ego" referring to ego
:: weapons?)...possibly one implemented in
:: HyperCard.
: I might add to the description that unlike
: rogue/nethack, it was not turn-based, it was
: in realtime and with rather smoothly moving
: sprites...
Hmm...is it even possible to do that sort of real-time arcade game in HyperCard?