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Re: Inspiration... for a map
Posted By: Nick HoadDate: 7/20/05 10:29 a.m.

In Response To: Re: Inspiration... for a map (Alexander)

: There r different texture sets... Most of it takes place on a new pfhor
: homeworld. The water textures are the textures of the spaceship of the
: UESC that landed there. The lava are just- lavay. Firey versions of old
: textures- and new ones. Sewage- ruins of pfhor stuff and slimy stuff of
: that spaceship. Jjaro- the Marathon- Jjaro ship- and Charmil (UESC city).
: Pfhor textures are the ship, the Shadow Ultrafortress, Planet Black
: (Shadow Planet), Pfhor ship, colonised pfhor desert. Those r the textures.
: u haveto ffight the shadow. 12 new AI's. Goto my post to read the story.
: Its called "shadows story". One of the old posts

Well, you could create a map based on the texture set you will be using for the Pfhor homeworld. This map would be somewhere around the start of the scenario (according to your story) where you start with a bunch of BOBs and have to elliminate the Pfhor in the area. You could have some cryptic terminals lying around with one of your 12 A.I.s trying to frighten us.

For your Pfhor homeworld level design I would take a look at Marathon Rubicon or the level Ex Cathedra in M2 (if you want to see how others have designed Pfhor buildings). Ex Cathedra (the level) is a Pfhor Temple on Lh'owon and Rubicon has several levels where you are on the Pfhor homeworld. I can't remember but I think Eternal V might also have some Pfhor homeworld levels.

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Replies:

Inspiration... for a mapAlexander 7/20/05 8:45 a.m.
     Re: Inspiration... for a mapSteve Levinson 7/20/05 9:05 a.m.
           Re: Inspiration... for a mapAlexander 7/20/05 9:32 a.m.
                 Re: Inspiration... for a mapNick Hoad 7/20/05 10:29 a.m.
     Re: Inspiration... for a mapgoran 7/20/05 9:21 a.m.

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