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Re: Fusion Pistol overload
Posted By: MartiNZDate: 7/17/05 8:12 p.m.

In Response To: Re: Fusion Pistol overload (Echoes)

: I don't quite remember how long I held it for... oh well, guess I'll try
: again!

: All this brings up two more questions in my mind: a) Is the 28-beeps-to-doom
: set in the physics file, and can the number be changed?
: b) Does the Fusion pistol in M1 or M1A1 explode too?

: Thanks for the info!

28 beeps sounds appropriate - either right on or pretty close to the number of solo levels in each of the Trilogy scenarios!

The Fusion Pistol in M1 didn't explode - it didn't even get as far as beeping. I far preferred it to the M2/Inf equivalent anyway, as it sounded more vicious, especially when the fusion hit the wall and it sounded something like glass breaking.

Anyway, I always thought that fusion explosion in this sense was limited to M2, i.e. they took it out for MInf, so maybe it doesn't go in AO unless you're playing specifically with an M2 physics file?

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Pre-2004 Posts

Replies:

Fusion Pistol overloadEchoes 7/17/05 3:40 p.m.
     Re: Fusion Pistol overloadblake37 7/17/05 4:23 p.m.
           Re: Fusion Pistol overloadEchoes 7/17/05 7:56 p.m.
                 Re: Fusion Pistol overloadMartiNZ 7/17/05 8:12 p.m.
                       Re: Fusion Pistol overloadBob-B-Q 7/18/05 2:08 a.m.
                             28 ÷ 4 = ? *NM*Callie21V 7/18/05 6:58 a.m.
     Little Happy Experiments™Nova 7/19/05 5:19 a.m.
           45 ÷ 6.42857142857142857142857142857143 = ? *NM*Callie21V 7/19/05 6:22 a.m.

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Pre-2004 Posts

 

 

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