/-/S'pht-Translator-Active/-/


Re: Redemption Returns
Posted By: Sir BlastalotDate: 7/9/05 6:19 a.m.

In Response To: Redemption Returns (Bob-B-Q)

: I'm sure you've all forgotten about it by now, but I've been working my
: scenario, Marathon: Redemption.

: I've decided to post a partial outline of the scenario thus far. It covers
: the revised storyline up to the fifth of the original Redemption
: terminals.

: Feedback is important.

Awesome. Do you have a webpage for this?

: Monsters--

: [*] Marine: basically a BOB with an assault rifle, submachine gun, or shotgun
: and heavier body armor.

You can't do monster's with shotguns. You can kinda cheat by making them fire a "shotgun" that fires like 1 pistol round.

: [*] Vacsuit marine: fills a similar role to the VacBOB.

: [*] Nar: angry immortals with clubs.

Gotta See this.

: [*] Manifestations of W'rkncacnter: various baddies from PiD. Found mostly on
: psychedelic dream levels.

: [*] AH-55 “Buzzard” attack flyer: the UESC's response to the Pfhor
: Juggernaut. Comes with two miniguns and rocket launchers.

Is this a plane or a heli or what?

: [*] P-30 “Sentinel” point defense weapon: a basic stationary turret armed
: with a minigun and plasma cannon.

: [*] GA-440 powered armor system: one for the mecha fans out there. Standard
: models are fitted with the same minigun and rocket launcher as the
: Buzzard, plus a flamethrower and a melee function. This will be available
: to players on at least one level.

: Levels--

: 01: “Return Of The Jjaro Boxers”

: [*] We start in the end section of “Aye Mak Sicur”. Final message from
: Durandal-Thoth.

: [*] Most hallways are now blocked; the open ones lead into a twisting 5-D
: maze that brings us to a mirror of the starting area.

: [*] There should be some terminals from Yrro, talking about our choice of
: paths. Maybe some hints about getting back to the native path.

: [*] End terminal is from Robert Blake aboard the Hfarl. This is the original
: M2 timeline: as far as Blake knows, we just beamed up from “All Roads Lead
: To Sol...” He offers a ride back to Earth.

: 02: “Not That We Wish To Imply You Have Been Sleeping On The Job...”

: [*] We wake up to find that the Hfarl's hyperlight engine failed and we
: reached Earth almost fifty years late. Blake and the others are fine,
: thanks to the stasis tanks.

: [*] This is a training level focused entirely on testing various new weapons
: against holographic Pfhor as the UESC prepares to take the fight to the
: enemy.

: [*] Must-sees include new warp-capable space munitions and starships.

: [*] We depart aboard the newly refitted Hfarl as the UESC fleet prepares to
: attack Pfhor Battle Group Two, Central Arm in a system not far from
: Lh'owon. A cryptic transmission intercepted by UESC command indicates that
: the S'pht'Kr will join the UESC fleet once they arrive in the battle zone.

: 03: “If At First You Don't Succeed, Try R-ing TFM”

: [*] Not much to do apart from repel Pfhor boarding parties and watch as the
: battle unfolds. The UESC gets their collective ass kicked, thanks to a
: massive tactical screw-up. The Hfarl limps away, chased by Battle Group
: Two, Central Arm.

: 04: “I Thought What I'd Do Was, I'd Pretend I Was One Of Those Deaf-Mutes”

: [*] Blake tells us the S'pht'Kr haven't shown up. The plan of action is to
: send us aboard a damaged Pfhor assault cruiser and upload something nasty
: into the alien mainframe core.

: [*] Surviving Pfhor aboard Hfarl must be eliminated and the chip with the
: virus acquired.

: 05: “Truth And Defcon” (vacuum level)

: [*] We're doing the boarding action this time: a landing on the top of the
: Pfhor ship's hull followed by an infiltration through a hole blasted by
: the Hfarl's railguns.

: [*] Pfhor in the area must be eliminated, then the chip needs to be plugged
: into a system bus near the point of entry.

: [*] The mainframe crashes, lots of stuff blows up, and we find a new ally: an
: AI suffering from memory loss.

: [*] The AI asks us to help it defend itself against Pfhor retaliation. In
: return, it will help Blake's crew abandon their crippled ship and get to
: safety.

: 06: “G5 Starburning” (vacuum level)

: [*] The AI decompresses the rest of the hull, then sends us to the bridge and
: starts beaming S'pht and VacBOBs aboard. Durandal patches in via
: long-range communications to offer some advice. He also reveals the fate
: of the Marathon.

: [*] We then head to the mainframe core in order to reconnect the AI's memory
: banks.

: 07: “Energizer's Bypassed Like A Christmas Tree”

: [*] TyClone, as the AI calls itself, sends us and a platoon of VacBOBs to
: storm a Pfhor escort ship as a diversion while Blake and the rest of his
: crew make repairs to the captured cruiser.

: [*] The mission goes smoothly until the escort's crew panic and try to
: activate a self-destruct mechanism. The Tycho clone brings us back to the
: newly renamed UESC Springfield just before the escort turns into a spatial
: firework.

: [*] Robert Blake calls up in order to express his concerns about the
: situation.

I would like to volunteer my map-making skills. I'm part of that "New Generation of MapMakers" that someone mentioned. If you can give me some more specific descriptions of levels, (ie "use the lava set" etc.) and I can do some pretty nice maps, if I do say so myself. Email me at alienking at chamotlabs dot com.

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Pre-2004 Posts

Replies:

Redemption ReturnsBob-B-Q 5/13/05 8:43 a.m.
     Re: Redemption ReturnsSteve Levinson 5/13/05 10:01 a.m.
           Re: Redemption ReturnsBob-B-Q 5/13/05 10:32 a.m.
                 Re: Redemption ReturnsAndromeda_5[Kilo] 5/13/05 4:02 p.m.
                       Re: Redemption ReturnsNick Hoad 5/13/05 6:12 p.m.
     Re: Redemption ReturnsYossarian 5/13/05 6:32 p.m.
           Re: Redemption ReturnsBob-B-Q 5/14/05 3:48 a.m.
                 Re: Redemption ReturnsYossarian 5/14/05 6:12 p.m.
                       Re: Redemption ReturnsAndromeda_5[Kilo] 5/14/05 7:16 p.m.
                       Re: Redemption ReturnsD-M.A. 5/14/05 11:57 p.m.
                             Re: Redemption ReturnsD-M.A. 5/15/05 5:19 a.m.
                                   Re: Redemption ReturnsYossarian 5/15/05 5:51 a.m.
                       Re: Redemption ReturnsBob-B-Q 5/15/05 4:20 a.m.
                             Re: Redemption ReturnsYossarian 5/15/05 5:49 a.m.
                                   Re: Redemption ReturnsBob-B-Q 5/15/05 8:52 a.m.
                                         Re: Redemption ReturnsAndromeda_5[Kilo] 5/15/05 2:26 p.m.
                                         Re: Redemption ReturnsYossarian 5/15/05 7:16 p.m.
                                               Re: Redemption ReturnsBob-B-Q 5/16/05 4:45 a.m.
                                                     Re: Redemption ReturnsYossarian 5/16/05 8:06 a.m.
     Re: Redemption ReturnsSir Blastalot 7/9/05 6:19 a.m.
           Re: Redemption ReturnsRedmage13 7/12/05 7:08 p.m.

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Pre-2004 Posts

 

 

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