: Sensori OverLoard - the level we love to hate. It's hard to appreciate the
: shear genius of this level when it's so frustrating to play. For one
: thing, it's in vacuum, so you have to constantly make your way back to one
: of the 4 O2 rechargers on the level, only 2 of which are readily
: accessible. Secondly, there are very lengthy instructions at the beginning
: that are difficult to return to when you forget what you're supposed to
: do. Thirdly, there is nothing at all intuitive about the switch layout -
: some of the switches are very well hidden and the terminal picts are of
: little help in finding them. Fourthly, the only ammo stash available is a
: secret and can only be accessed if you have a fusion gun, and there are no
: weapons provided at all, making the level nearly impossible to vid.
: Finally, the compilers, hunters and drones continually regenerate, so
: you're always fighting your way around wherever you go. There isn't even a
: single safe haven - even the shield/O2/PB room and the starting room are
: fair game for the enemy. Fix these problems and you would have one of the
: best levels created for a Marathon scenario - ever.
LOL. When I wasn't map making for DiaBD, I was a beta tester, so I played through this level countless times, and I can attest to the "the level you love to hate". Yes, it was a major pain in the ass, and yes, it was an amazing architecture for a map.
Is Claude aware of these forums?